Monday, 6 April 2020

Current To-Do List

Throughout development I've been keeping a little to-do txt document up to date with current needs of the project. After battling through this and the many issues it had I've managed to dwindle it down to the last key items. As a result of this, the project is now fully playable from start to finish in regards to my initial outline, it just needs little things finishing and polishing up!

Here is my current To-Do List as of this post:

Alley A
  • Add new fence / blockade after entering Alley B and returning.
  • Replace Old for New Snow.

Alley B Hell
  • Fix Corpse Cutscene Trigger.
  • Create Textures for Wall, Wheelchair and floor.
  • Replace Old for New Snow.
  • Consider re-doing cutscene to match original better with extra cams.
  • Fix Death Animation.
  • User CamMerge to Slerp arm / lighter movement.
  • *Bug: Children wont hit twice if player never leaves their collider...

CAFE
  • Replace Old for New Snow.
  • Model & Texture TV / Wooden Cabinet.
  • Add flying monster and camera after picking up Map.
  • Add Game End when Radio is picked up and glass is smashed!

SILENT HILL
  • Improve and Rig Cheryl Model.
  • Second Cutscene.
  • Third Cutscene.
  • Gate Camera Trigger.
  • Finish top priority models:
    • Apartments,
    • Crab Shop,
    • Garage Style D & E,
    • End of Alley Wall,
    • Misc props: Traffic Lights, signs, fire hydrants etc.

OVERALL MISC (not important)
  • Figure out how to disable inputs
  • Add Spawn location on scene loading
It may seem like a lot, but this is nothing, especially considering I've built a game from the ground up including; coding, modeling, design, animating, sound editing etc.

Once all the above points have been rectified I will be able to record and present a final playthrough of the project.

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