Here is my current To-Do List as of this post:
Alley A
- Add new fence / blockade after entering Alley B and returning.
- Replace Old for New Snow.
Alley B Hell
- Fix Corpse Cutscene Trigger.
- Create Textures for Wall, Wheelchair and floor.
- Replace Old for New Snow.
- Consider re-doing cutscene to match original better with extra cams.
- Fix Death Animation.
- User CamMerge to Slerp arm / lighter movement.
- *Bug: Children wont hit twice if player never leaves their collider...
CAFE
- Replace Old for New Snow.
- Model & Texture TV / Wooden Cabinet.
- Add flying monster and camera after picking up Map.
- Add Game End when Radio is picked up and glass is smashed!
SILENT HILL
- Improve and Rig Cheryl Model.
- Second Cutscene.
- Third Cutscene.
- Gate Camera Trigger.
- Finish top priority models:
- Apartments,
- Crab Shop,
- Garage Style D & E,
- End of Alley Wall,
- Misc props: Traffic Lights, signs, fire hydrants etc.
OVERALL MISC (not important)
- Figure out how to disable inputs
- Add Spawn location on scene loading
It may seem like a lot, but this is nothing, especially considering I've built a game from the ground up including; coding, modeling, design, animating, sound editing etc.
Once all the above points have been rectified I will be able to record and present a final playthrough of the project.
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