Friday, 28 August 2020

De-modelling

Ages ago I had de-modelled Link for use in this project. I even wrote a whole blog post on how the process went. Sadly I came to import him today and his rig is completely off, bone weights were incorrect (even after loading two side by side views to ensure they match).
So I've had to again demake him, although this time before doign too much work I tested him in-game...


As you can see, he works! He's using the same rig again and so immediately works with all the animations again and can be up and running really quickly once done.

I've reduced the polycount drastically already. It may be hard to see but if you look at blue Link's hair it's no where near as smooth as the textured Link. I've removed hundreds of unused polys from his hair alone! His hands too, hands are one of the more complex aspects to model, here is the result of my de-construction.



As you can see theres a big difference. Even more so, if you compare the original to the N64 model:

Theres still quite a difference between my demake and the N64, but compared to the original, its much closer to what I wanted to achieve. Now to finish the rest of the model.


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