Thursday, 9 January 2020

Final Update

This is the final update prior to hand-in.

Since my last blog post over the holidays I've worked on little things. Previously I added scripts to objects to give them basic animation, to make the world feel that little bit more alive.
I also completey finished all modelling including; minors props, track walls / colliders, buildings etc. Now that the track world is done, it is much easier to navigate for players.

Minor optimisations have been done too, like the replacement of the UI coins. Originally when I created them back in October, I used my model and animated 60 key frames textures. This was a bit impractical in the long run, so after researching I managed to understand how to render 3D objects in the users screen-space interface. So now the coins are 3D and rendered in real-time!

Finally to polish up the game for a final presentation, I've been adding much needed foliage. There are well over 200 trees in the level so their exclusion had quite an impact on the level design. And whilst the level is untextured, the trees breathe a more life into the stage.
These took little to no time to add, this is because I'm using pre-made SpeedTree assets, simialr to what any gaming-studio would use and is simply a matter of placement in the stage.





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