Tuesday, 14 January 2020

Silent Hill 1 Unity Test Cont.

After spending a couple more hours with the project, refining the my asset pipeline and general tweaks, I've managed to get it looking really nice.
The best thing I about my setup so far is that I have triggerable static cameras just like in the original game. I can also have these cameras look straight forward or at the player within a certain range (like a box) and each camera also has its own unique fog settings!




I've also managed to get find a model of the main protagonist! Although he isn't the exact same, he is the same character just from another Silent Hill game. I managed to fix his model errors, such as textures and optimised him for in-game.



Next I need to rig him with a humanoid skeleton suitable for Unity's avatar system and then I can mess around with animations.


It just so happens I also have the original protagonist's model and animations!


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