Somewhat inspired by the previous post. I decided to set out and really go to town on the Cafe area.
This is a good little side-project, one that benefits both me and the project. Because I get to really try and make a great quality looking scene and the final result will end up in the project regardless. But because it's such a small scene it wont take long to really dig in.
As such, I can gradually import the work into Unity and test lighting, making sure there are no weird normals or smoothing groups and can optimise it as much as possible.
Here is a render of the Cafe with defualt geometry and textures with only minor props removed to reveal the basic structure.
Here is the same un-edited scene, showing the geometry.
As you can see, the simplicity of the scene is great. There isnt a lot of detail in the mesh at all, all detailing is achieved via textures.
Here is a render of my newly created geometry, based on a direct 1:1 scale of the scene above.
Once complete and textured the quality improvement will be really noticable. Alongside some nice in-engine effects such as dust particles and volumetric lighting /w fog, this scene should look amazing!
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