Thursday, 16 January 2020

Texture Update

Continuing with my project I got round to updating one of the pre-existing models in the town. It's only a simple garage so no modelling had to be done (unless I go over the top and add detail), I did instead re-unwrap the model and give it a HD texture. Which is common practise for Remasters. 
These models however share texture sheets with other objects due to the limitations of the original Playstation:



Whilst this level of optimisation is impressive, it does mean low overall quality. Instead, having the all of the model's faces on one sheets allows for higher quality.




The result in-game looks better; once all the other textures such as normal maps, displacement etc are in the final asset should look great. This is however still using the original model from the Playstation 1, so a re-texture can only go so far...




As you can see, the result is satisfactory whilst not deterring from the original aesthetic.

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