A while a go I implemented the main protagonist Harry. He was a quick test to see if I could rig it and get it working in-game.
Having re-done this I have now made a much nicer rig for the animations and even fixed of texture issues. Originally because of the way I created the rig, his shoulders would hunch up way more than they should whenever he moved.
Adding this new model to the animator system I have worked straight away, nice and quick!
I have even started working on the next character required:
Luckily here involvement is very limited at this stage of the game, all she does is walk and sit. Which is going to be easy to animate.
However that is another discussion for a different post.
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