I initially already implemented this (see previous blog post here) to a satisfactory standard and it worked for 1/3 of the things mentioned above. The other two were yet to be developed and still are.
This post is a revisitation of the initial mechanic ...object interactions. The other 2 aspects of this mechanic, item pickups are dialog are easy extentions of the mechanic, that can be implemented when needed.
Originally I had simple UI Text object, that was passed on a string that was attached to any given object via a trigger.
This works quite well, it allowed me to attach messages to almost anything. However it wasn't true to the original. Font was wrong, alignments off and even animation.
The above image was taken from the original game, even compared to my first iteration it doesnt really compare.
The video below shows the new subtitles working. They now have a combination of 4 phases; static, automatic and animated. Each of these interactions is showcased below.
While it works much better, it still needs a little tweaking, little things such as font style and type.
The next step is to add item pickups, this is almost entirely the same, just with the addition of a 3D object of the picked up item on screen.
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