Friday, 21 February 2020

HDRP

Unity has recently stepped into the realm of photorealism via its HDRP renderer. While this is still fairly new, its officially out of beta and ready to use for commercial projects.

Personally I've always been happy with their Universal renderer, but this has its limits visually. With this project I'm trying to get as close to AAA quality as possible with my skill set. This means I'm having to adopt new work flows and practises to really realize the full potential of this project.

I've begun the process of migrating to HDRP, with the help of Dan, I've learnt new ways to create 3d assets. With this and Unity's new renderer I believe I can achieve close to even better results of some of the other rendered 3D scenes of the Cafe. With the added benefit of being fully playable.

But this is also potentially a double edged sword, because I may need to reel in the scope of my project. I originally wanted the first playable 5-10 minutes of the game. But depending on how extensive creating content for HDRP is, I may have to cut an area.
But... Having the visual fidelity of a AAA project and gameplay to match will easily make up for this!

For now though, I'll recreate the Cafe again, since this is purely visual-related work and post updates soon.

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