Here is a model of a bar chair, it's fully modelled, optimised for stray verts and unwrapped:
Now with these two I can import them into Substance Painter (SP).
After some messing around I ended up with this:
While it looks ugly, it is painted to somewhat what I want.
I then take this and all its textures and import them into my project:
Its harder to see the detail here, but it is using all the exported materials from SP.
Here it is again from a better angle:
I think the end result is better than expected. Its currently out of context, so when the whole scene is textured I'm sure it will look much better!
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