Sunday, 2 February 2020

Learning Substance Painter

To continue with my work on the Cafe, I'm now in the process of unwrapping all the models and texturing them. I usually have my own work flow which involved doing said unwrap and then google for real-world textures to place on them. This usually works reasonably well, though for this project I want to achieve a higher level of quality, so I'm having to learn Substance Painter, so here goes:

Here is a model of a bar chair, it's fully modelled, optimised for stray verts and unwrapped:

Now with these two I can import them into Substance Painter (SP). 
After some messing around I ended up with this:

While it looks ugly, it is painted to somewhat what I want. 

I then take this and all its textures and import them into my project:
Its harder to see the detail here, but it is using all the exported materials from SP. 

Here it is again from a better angle:

I think the end result is better than expected. Its currently out of context, so when the whole scene is textured I'm sure it will look much better!

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