Monday, 3 February 2020

Unity Lighting

Progress on the project is coming along nicely overall. Since modelling is done, I've decided to work on bringing the scene together in Unity and trying to recreate the atmosphere for the Café scene.

In the original the cafe scene is in a seperate area, this allows for a bit more detail to be placed in the scene. 
This is one of a few areas throughout the game that uses this technique. The quality of the scene is quite impressive considering the hardware its running on.

The assets I remodelled when placed in Unity look ok, but lighting is missing and textures need creating.
 The scene is mostly untextured, some post effects are present such as DoF and AO, which do add to the quality somewhat.

The lighting in this screenshot shows the effect I'm trying to achieve, Unity's lighting is pretty limited when it comes to effects such as this, so a 3rd lighting asset is being used to create this. The light shafts look good, but the overall fog tied to it is too over-bearing.

So after a lot of tweaking, the lighting looks much better!
This is the accumulation of the above iterations; DoF, AO and some texturing is done. Light shafts look exactly how I want them, ambient lighting could possible be a bit lighter and the colour grading is off.
But, I think it looks very professional, even at such an early stage. Once all the textures are complete this scene will look great!
x

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