After some consideration I think it best to not add these in, at least not for the moment. This is from a practical standpoint and completely unrelated to my hypothesis question.
I've decided not to include them mainly because this level of detail is too much for a lone developer to achieve in the timescale given. Cutscenes like many other things are usually given to a separate department to fully flush them out and make them visually appealing. I do not have that amount of time to spend on this, while I would like to it will consume way too much time, time that can be better spent on functionality and other areas. If I manage to get ahead of schedule I will happily re-look into this as I consider them surplus content for the time being.
When considering these cutscenes I have to take into account what I want. My goal is to re-create this game to play exactly like the original but with much better visuals inline with a modern title. Taking this into consideration cutscenes ideally would have to follow suit, which would be no easy feat.
I broke down into sections exactly what was required for me to decide if it was feasible.
- Eye / Mouth rigging and animating
- Old animations re-created and edited
- Sound files for conversations
- Examining original game to get a sense of timeframes
The latter two points are easy enough, even point 2 is doable to a degree. The hardest part would be to animate the entire scene to include new motions to make it feel more realistic. Such as arm movements to articulate points and even eye contact and mouth movement for words.
This level of work would require more time and dedication.
There are 3 cutscenes in the scope I want to achieve, each varying in difficulty. One of them I can add in very easily as it's a simple camera movement and some text. The other two are the game intro where the protagonist chases his daughter and then the café where he meets the police officer.
The café scene is the hardest is because this would definitely require a greater level of animations since both characters can be seen conversing.
The only other way I could do this, would be to mimic the original cutscenes; include audio, basic animations and add them to a timeline. But would potentially look too out-of-place, this is something that would need a lot of debating.
Not only this but the same condition can affect many areas of this project. Where do I draw the line on quality and where do I deter from the source in order to appeal to a new demographic?
...I am however going to use some cutscenes for functionality. They come in handy for triggering events and / or activating objects etc.
So for now, actual re-created cutscenes are not being done.
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