Nothing big to report on just yet, mostly due to external circumstances. I'm just experimenting with modelling and tweaking gameplay to make it feel smoother.
Hopefully will have something more substantial by end of the week!
I did fix camera transitions, when the player goes from one cut to another, the cameras new transforms affect the players relative movement. I've now added a delay based on when the player stops moving to then run this update.
This allows the player to keep hold of a direction through multiple camera cuts without the player changing direction (Similar to the originals tank controls, but updated), that is untill they let go, then any new direction is fed to the player.
Last camera hurdle to overcome is vertical dolly tracks based on player distance to the camera. Once this is done, then pretty much the remainder of the project is visual-related; modelling, vfx, tweaks etc.
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