Saturday, 28 March 2020

Polishing-up Little Bits

Currently 3/4 areas are now done! Some are missing little bits here and there but overall, these areas are playable. Now I'm adding 'polish' to the two Alley areas to really make them feel authentic. This entails more texture work like details, misc models to make other assets look genuine and cinematics!

Progress Tracking:

  • CafĂ©
    • Models / Textures: 90%
      Need to finish 3 models (TV, Coffee Machine and a Wooden Cabinet)
    • Cameras & Triggers: DONE
    • Interactions: Done
    • Cutscene: 30%
      Exit cutscene mostly done, still debating doing the full conversation cutscene upon entering the scene.
  • Alley A
    • Models / Textures: DONE
    • Cameras & Triggers: DONE
    • Interactions: DONE
    • Cutscene: N/A
  • Alley B
    • Models / Textures: 87%
      A wall, some fences, wheelchair and the floor need texture rework
    • Cameras & Triggers: 95%
      Some cames need tweaking very slightly.
    • Interactions: 60%
      Everything done bar a simple enemy(s) at the end to cause a fake death/
    • Cutscene: 80%
      Main cutscene is done bar tweaks!
Here is a video of the cutscene from Alley B:

 Here is a link to a Youtubers playthrough of the same cutscene for comparison: Silent Hill Walkthrough the point of interest is at 5:45.

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