Following on from my previous post. I've begun the lengthy process of re-modelling this small (yet very large) area of Silent Hill. In total there is a minimum of 70 buildings to re-evaluate, this doesn't include any texture variants, for which there are a few. this also doesn't include various props like benches, street lights etc, but these won't require much effort.
Since this is the largest part of the project I'm aiming to do 2+ a day which will take me about a month, because of this I'm, keeping the re-modelling as basic as I can and not added much mesh detail. Focus instead will be on texturing, this is because during testing I've noticed a lot of detail is lost in the fog anyway.
So, even though the models and detail will be better, it won't be very noticeable unless under close inspection, which isn't the point of the game.
If I think I may be running out of time, I will simply focus on buildings and props along the golden path that I know the player will see. Anything else such as misc buildings far out of the way I will re-use the original PS1 model. Because again, in-game thanks to the fog details are not really noticable and with it being in a newer engine the original models -buildings at the very least- look great upscaled.
So far I'm about 6 re-models into my quota, here is an example of one of them:
The Agernon (above), is one of the first to be made. I've used realworld textures to mimic the style of the original, I may re-visit this texture to add darker lines between the bricks yet.
Here are another two:
These 2 garage variants have both been optimised like previous models and remapped / textured with a much higher reslution. Sometimes the originals textures are too muddy to fully see any detail so I've tried to replicate them as close as possible.
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