So far, I've managed to tweak my subtitle system slightly to allow for it to recieve signals via the Timeline feature, meaning I can setup scenes and uses markers to trigger specific pre-defined dialouge & audio!
The two markers at the top correspond to the inspector view: Cafe#1 and Cafe#2 respectively.
So when the first marker is hit, it sends the signal "Cafe#1", which runs to code I made just for this cutscene and plays the associated audio file.
So alltogether, when marker 1 is hit, it fires the "Cafe#1" signal, which in turn runs the routine "CadeCut1" in the script above and also plays the audio file "CafeCut2#1". The same goes for marker 2 in the timeline, which in turns runs the next routine.
To better take advantage of this workflow, I may include a cutscene selection trigger in my player interaction mechanic for quicker usage in editor.
I don't know if this is a good way to do this but it seems to work for my purposes, next to add player animations.
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