Wednesday, 27 November 2019

Engine Update: Issues

So after my previous post about the update fixing most things, it did infact break something too. The AI yet again. No idea why, but it had something to do with wheel collider physics, it would cause the game to drop to < 8 FPS while it checked the AI's wheels at a specific point.
But, after much trial and error, this has now been resolved again. Creating a new basic project and re-adding elements incrementally has yeilded great results!
The game now runs at a pretty solid 60 FPS at all times, on the same track I built and with more than 5 AI cars.

So all that's left to do to get it to a testing standard is to re-add my Rocket vehicle, UI and other gameplay elements.

Other than that, it works great again!

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