L E A R N I N G A G R E E M E N T
Project
Proposal
Name
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Vernon Wroe
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MA Course
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Games Design
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Date
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30/10/19
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Version Number
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1
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Project
Title / Research Question
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How are
re-releases affecting the industry regarding design & creativity?
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Proposed study / What? (100 word limit)
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I want to
delve into game re-releases (in their many forms) and their effect on the
industry in both a positive and negative way. I want to address and discuss
this to find out; why, if its acceptable, what are its affects, how to
improve this and study the outcome.
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Rationale
/ Why? (100
word limit)
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I want to
bring attention to such a huge-yet fairly hushed-part of the industry; annual
releases are dominated by such titles yet there is no discussion to this
practise. Like for example: why do companies believe that a simple repackage
of their software justifies the attention and the price tag associated with
it?
Remasters
are typically just a cash-grab, whereas remakes take on the challenge of
recreating a game. Both affect design and progression in an industry becoming
saturated by these types of releases.
I want to
study and research the subject and bring light to situation impacting the
industry.
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Aim & Objectives (200 word limit)
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The aim of my project is to shame
effortless re-releases dubbed “remasters” by companies solely focused on financial
returns. And instead demonstrate that with more time and effort a remake can
be far more influential for the game / franchise and create better industry
practises.
In order to achieve this, I need to:
·
Better create the
argument with comparisons as to what poor re-releases are.
o Then show good examples of remakes; remakes that have
taken further steps to create something better than the sum of all its parts.
o Gather sales statistics are release schedules to show
how many are releases over a period of time.
o Analyse both types by critiquing titles and discussing
aspects of them such as design.
o Detail how I would re-create an old game, my choice and
why.
o How I would test my premise
·
Remake a game of my
choice
·
Setup a testing
environment
o Probably have people play the first stage from the
original and my remake
o Gauge responses in some form or another
·
Analyse results
·
Discussion on the whole
premise, my journey, outcomes, my expected outcomes and conclusions
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Plan / How?
(250
word limit)
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|
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Intended Outcomes of Project / What - solution?
(100 word limit)
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I hope that
through my research and project I can effectively demonstrate that re-releases
are better off with a bit more attention being spent on them, instead of a lacklustre
remaster. The industry needs focus being placed on this bad practise.
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References
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Cuff, S. (2017)
'Now You're Playing with Power: Nintendo and the Commodification of
Nostalgia', Theses and Dissertations, 1459.
Purnomo, S. et
al (2019) 'PROSTHETIC TRANSLATION: RETRANSLATIONS OF VIDEO GAME REMAKES AND
REMASTERS REFUTE RETRANSLATION HYPOTHESIS', DOI: 10.24036/humanus.
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Student signature
Vernon Wroe
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