Wednesday, 13 November 2019

Learning Agreement


L E A R N I N G    A G R E E M E N T
Project Proposal                      
Name
Vernon Wroe
MA Course
Games Design
Date
30/10/19
Version Number
1
Project Title / Research Question
How are re-releases affecting the industry regarding design & creativity?
Proposed study / What?                                                                                                          (100 word limit)
I want to delve into game re-releases (in their many forms) and their effect on the industry in both a positive and negative way. I want to address and discuss this to find out; why, if its acceptable, what are its affects, how to improve this and study the outcome.
Rationale / Why?                                                                                                                    (100 word limit)
I want to bring attention to such a huge-yet fairly hushed-part of the industry; annual releases are dominated by such titles yet there is no discussion to this practise. Like for example: why do companies believe that a simple repackage of their software justifies the attention and the price tag associated with it?
Remasters are typically just a cash-grab, whereas remakes take on the challenge of recreating a game. Both affect design and progression in an industry becoming saturated by these types of releases.
I want to study and research the subject and bring light to situation impacting the industry.
Aim & Objectives                                                                                                                   (200 word limit)
The aim of my project is to shame effortless re-releases dubbed “remasters” by companies solely focused on financial returns. And instead demonstrate that with more time and effort a remake can be far more influential for the game / franchise and create better industry practises.

In order to achieve this, I need to:
·         Better create the argument with comparisons as to what poor re-releases are.
o    Then show good examples of remakes; remakes that have taken further steps to create something better than the sum of all its parts.
o    Gather sales statistics are release schedules to show how many are releases over a period of time.
o    Analyse both types by critiquing titles and discussing aspects of them such as design.
o    Detail how I would re-create an old game, my choice and why.
o    How I would test my premise
·         Remake a game of my choice
·         Setup a testing environment
o    Probably have people play the first stage from the original and my remake
o    Gauge responses in some form or another
·         Analyse results
·         Discussion on the whole premise, my journey, outcomes, my expected outcomes and conclusions



Plan / How?                                                                                           (250 word limit)

  • This semester (next 5 weeks)
    • Learning Agreement
    • Find 4-6 references / sources
    • Write Literature Review
      • Get Jim to review it asap
        • Create testing parameters (focus on gameplay only)
    • Finish stage (whitebox at least)
      • Coins need to be collectable
      • AI opponents
    • Test game and get feedback
      • Analyse feedback
  • Next Semester
    • Depending on feedback:
      • Completely Finish Stage
      • Create testing parameters (focus on game & aesthetics)
      • Gather and analyse feedback
      • Compare the two in relation to my Literature Review



Intended Outcomes of Project / What - solution?                                                                     (100 word limit)
I hope that through my research and project I can effectively demonstrate that re-releases are better off with a bit more attention being spent on them, instead of a lacklustre remaster. The industry needs focus being placed on this bad practise.

References                                                                                                                           
Cuff, S. (2017) 'Now You're Playing with Power: Nintendo and the Commodification of Nostalgia', Theses and Dissertations, 1459.
Purnomo, S. et al (2019) 'PROSTHETIC TRANSLATION: RETRANSLATIONS OF VIDEO GAME REMAKES AND REMASTERS REFUTE RETRANSLATION HYPOTHESIS', DOI: 10.24036/humanus.

Student signature
Vernon Wroe

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