Monday, 25 November 2019

Engine Update

The base blueprint/engine I was using for the engine has been updated!

This has had many pros and cons on my project. Most importantly though, it has resolved my terrain issues I've had over the last few days. Now AI is no longer affected by it and they race as intended.
The fixes I implemented in the previous post are still in affect, so movement over certains parts in now smooth instead of bumpy.

Vehicle gameplay has changed. I'm having to re-tweak the car to achieve the same behaviour. I've had to create an entire new project so I can use the old engine as a backup, should anything go wrong.
However, this has fixed the complaints I had with the previous engine. Many times the car would bounce really far upon impact after a large ramp. Now it lands spot-on. It still has the possibility to roll depending on if it hits something or if the player uses the flying mechanic in-air, but these are as expected.

Other support has been implemented too, such as native Xbox controller support. This is great because in the old version I had to specify and setup my own inputs. now everything is all ready and I can reference these through scripts easier.
Another welcome bonus is handbrake turning. Whilst it's not needed, the player can now better turn sharp corners.

Next I need to re-setup the UI and then it's back to where it was previously.

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