Friday, 15 November 2019

Initial Impressions

Brought in the latest build of my game and a number of people wanted test play it (not in any official capacity). The feedback was appreciated and I hope to please and surprise everyone more by the end of this project!

The general consensus was positive, more vehicle tweaking is required though as most people felt the car dips, spins out, flips too much.
That and finishing the stage so boundaries are in place to prevent falling out from the world.

*Edited:
After tweaking for a few hours, the car now seems more stable!
It now lands and doesn't always bounce off spiraling out of control, whilst still rolling if the angle of contact is steep enough or at just the right position. 
This was achieved by moving the centre of mass, changing the cars weight and dampening the springs governing the suspension. More tweaking needs to be done, as these changes have impacted the vehicles acceleration and top speed. so I now need to increase these whilst still ensuring control is still optimal.



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