Sunday, 24 November 2019

Track Testing Issues

Still on the topic of terrains; it turns out that part of the issue is the track model. Some polygons were quite large and so when the mesh is triangulated it causes "bumps" as can be seen in the test video:



To remedy this slighty, I've added in more edges increasing the effect of smoothness:



It still has an initial bounce, but the effect is much smoother now, hopefully this will fix terrain collisions further on.

This was also an issue during car tweaking; if the player passes this point with enough speed the car would swerve into the banking. Though this was almost elminated through a greater mass and downforce.

No comments:

Post a Comment