So far I've detailed mechanics I know and remember. The next phase is to methodically replay the game and tooth-comb my way through, to make sure nothing is over looked.
After which I can begin to build a project.
This will eventually allow me to show that not all re-releases are the same. That with some effort, older games can be rejuvenated and be relevant in a modern market without being a simple cash-grab that other re-releases are.
Then I will be able to offer a play-test my for my colleagues, in order for me to further my research into the subject and eventually offer a critical discussion and comparison.
Testing will encompass both aspects of my question: remasters and remakes. To achieve this I will offer the original game via an emulator with upscaled settings (which is what most remasters are) and then a play through of my remake project.
The final phase will be able to discuss my question: How are re-releases affecting design and creativity in the gaming industry?
This will eventually allow me to show that not all re-releases are the same. That with some effort, older games can be rejuvenated and be relevant in a modern market without being a simple cash-grab that other re-releases are.
Then I will be able to offer a play-test my for my colleagues, in order for me to further my research into the subject and eventually offer a critical discussion and comparison.
Testing will encompass both aspects of my question: remasters and remakes. To achieve this I will offer the original game via an emulator with upscaled settings (which is what most remasters are) and then a play through of my remake project.
The final phase will be able to discuss my question: How are re-releases affecting design and creativity in the gaming industry?
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