Thursday, 24 October 2019

UV Unwrapping & Texturing

Since my last post I've decided to continue re-creating the main vehicle of the game. Figured since I've got a foot-hold with the engine, I should really focus on the assets since theyre the most time consuming aspect.

Last time I posted about the car I had finished most of the modelling. I've had to recreate the car's engine because the original cylinder was skewed / squashed and didnt look right.
Now I have moved onto texturing it. The model is completely unwrapped, as I'm using symmetry I can allocate more UV real estate to better inprove quality. Here is the progress so far:

(Full model UVW map)

(Almost fully textured UVW map)

As you can see progress is being made! It takes a long time, constantly switching between Max and Photoshop to ensure things look OK. Once it's imported in-engine and has a reflective shader applied to it, it should look rather good.

 

No comments:

Post a Comment