Last time I posted about the car I had finished most of the modelling. I've had to recreate the car's engine because the original cylinder was skewed / squashed and didnt look right.
Now I have moved onto texturing it. The model is completely unwrapped, as I'm using symmetry I can allocate more UV real estate to better inprove quality. Here is the progress so far:
(Full model UVW map)
(Almost fully textured UVW map)
As you can see progress is being made! It takes a long time, constantly switching between Max and Photoshop to ensure things look OK. Once it's imported in-engine and has a reflective shader applied to it, it should look rather good.
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