After
a week of trial and error I have been trying to recreate core assets from Rush
2049 for use in my project as placeholders. Because of the scope of the
project, there isn’t much time to model everything from scratch. It is
paramount that I get certain models for references and scaling (which I presume
would be available to an actual team if they were to attempt this).
So, after many, many attempts I finally managed to extract a core asset from the game!
I tried Dreamcast emulation, PlayStation 2, Nintendo 64, all to no avail. But then I made progress via GameCube emulation. It turns out the game was re-bundled into a collection and made available on each of the aforementioned consoles.
Once all the software was setup, the process started by ripping a
game scene. Doing this creates a snapshot of all the meshes in that scene, I
then had to sift through a very confusing scene to find objects I need:
(Here you can see many vehicles
on top of one another)
I then export a specific mesh and then
start to "clean" it up. by this I mean correct face alignments, out
of place / duplicate vertices etc:
(Mesh is now clean, originally had many
extra faces)
After it is satisfactory, I can then use it as a template and add
more details into the mesh and improve its overall quality:
(Improved face count through tessellation and then realigned stray
verts to appear cleaner and added some model detail)
Although not complete, here is the progress so far:
(The model is now at stage where I can add a lot of detail and
then unwrap & texture it for use in my project)
This post marks a milestone in my progress, because if I were to
model this from scratch and any future models it would take days. Now I can rip
anything too complex to model and improve them, which is much quicker.
This model is the most important
as it’s the main vehicle that is going to be used and as such I wanted it to be
as exact as possible.
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