Whilst trying to get a start on my final project, I've come across many obstacles and have realised just how large this project is going to be. Even though I limited myself to recreating just one official stage, the sheer scope of recreating it is a mammoth task.
Because I want to recreate the first track and stay truthful to it's original design, I have been ripping assets from my copy. This process is very tedious as the software only captures small sections at a time. On top of this any models acquired are usually contorted due to information being taking from the in-games camera perspective.
The first track has been split up into 10 sections, all of which need stitching together and fixing because each section become slightly distorted. But it serves as a great outline for me to recreate specific parts from.
The next step is to 'lift' the most basic aspects of the stage (such as the roads) and remodel them to remove unwanted rotations. After which I can then start to recreate everything from scratch, using the previously ripped model as a reference,
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