After discussing what question I propose in my previous post, coincidentally today (4/10/19) just so happens to be the day that 'Ghostbusters: The Video Game Remastered' is released.
It was originally released in 2009 on past-gen hardware such as the Xbox 360, PS3 and Steam. So the game is not that old to begin with.
Looking into this new release, this 'remaster' is just a resolution and fps increase.
Which leads to my reasoning behind my whole question. How does a simple re-release such as this affect the industry? This particular title more so than most as it's original release is still available on modern hardware.
While the game itself is considered a great success with the original receiving a decent 79 rating on Metacritic, it seems as though this re-releases was completely unnecessary. Currently as of publishing this post, the new remaster is floating around the 30 rating on the same site.
Whilst I personally regard the original quite highly, I initially was rather hyped for this re-release. Though purely for nostalgia reasons and quite possibly Gamerscore. But owning the original, there seems to be little incentive to buy this newer version for very little extra benefits.
Some consensus appears to be that big movie companies like to offer these re-releases whilst there is anticipation for a new movie instalment.
I really like the research area you're looking into. I know in the film industry re-makes vs original content is always a big debate (especially with live-action versions of disney films) so it's interesting to see you look at it in the games industry. I know personally I loved the first game of the newer Tomb Raider series, partly due to nostalgia, but also because I liked how the game adapted to current gaming styles and made it feel very much like a modern game in itself rather than an old game in a modern time. Good luck :)
ReplyDelete